About Layton

I've made the moment-to-moment sing, drafted deep systems and led multidisciplinary teams.

I’m a Senior Game Designer and Creative Lead with 10 years’ XP shipping compelling gameplay from high-level to hands-on across 15 titles and to millions: Snapchat Games (Bitmoji Party, Fashion Icon etc), and Fruit Ninja LiveOps shipping to its Xbn lifetime players.

GAME DESIGN

Owned, designed, balanced and shipped features and content across most facets of design, including building Snapchat’s original games platform from the ground up to XXXm players as a senior member of the founding team. Lead Designer on flagship projects including Snapchat’s first AR game Ghost Phone, and UGC community-driven sandbox Fashion Icon.

CREATIVE LEADERSHIP & COLLABORATION

Led multidisciplinary teams of 3-10 developers; feature strike teams, prototyping, R&D, and end-to-end production. Shepherd of the game vision, pillars, milestone progress and forged clear communication channels between internal and external stakeholders. Directed goal-focussed and collaborative brainstorming encouraging holistic, inclusive decision-making and feature development.

TECHNICAL IMPLEMENTATION

Hands-on understanding of many disciplines: shipped 3 titles solo, progressed from novice to pro in internal engines while helping improve tools/workflows, and have implemented production content including levels, user interfaces, scripted events & more. Rapidly created and scripted playable prototypes in proprietary engines, Unity, UE 5, and on (the classic!) paper.

I fell in love with the process of game design from a young age (and have the drawings to prove it). Since that time I've honed my skills creating robust gameplay and refining it with intentful iterative improvements, even in highly experimental design spaces. I've had the privilege to share some of what I've learned while speaking internationally at Casual Connect Singapore and Casual Connect San Francisco, as well as in Melbourne at Game Connect Asia Pacific - you'll find some of my talks here.


Credited Titles

  1. Puzzlepops! Plus (remaster 2023)

  2. Ghost Phone (2022)

  3. Fashion Icon (2021)

  4. Find My Bitmoji (2019)

  5. Slide The Shakes (2019)

  6. Bitmoji Party (2019)

  7. Campfire Cooking (2017)

  8. Crash Club (2017)

  9. Steppy Pants (live-ops 2016)

  10. Puzzlepops! Trick or Treat (2016)

  11. Puzzlepops! (2016)

  12. Fruit Ninja (live-ops 2015)

  13. Bears vs. Art (2015)

  14. Hollywood Game Night (2015)

  15. Fish Out Of Water! (2014)

  16. Jetpack Joyride (live-ops 2013)

Experience

SNAPCHAT, SNAP GAMES STUDIO
(Mar 18 - Mar 23)
Lead Game Designer
Senior Game Designer

LAYTON HAWKES
(Nov 15 - Mar 18)
Independent Game Designer & Developer

PRETTYGREAT
(Jun 16 - Nov 16 Contract)
Game Designer

HALFBRICK STUDIOS
(Jan 13 - Sep 15)
Game Designer

VU CURRICULUM INNOVATION UNIT
(Jan 11 - Nov 12 Part-time)
Designer/Scripter

Education

Bachelor's Degree, Interactive Media (2012)
Victoria University, Australia

Exchange Program in Media Technology (2011)
Aalborg University, Denmark

Advanced Diploma, Multimedia - Games Development (2009)
Victoria University, Australia

Awards & Honors

  1. Nov 2017 - Apple App Store Game Of The Day

    Game Of The Day (USA, UK, AUS, +++) for 'Campfire Cooking'

  2. Nov 2016 - Australian Game Developer Awards

    Excellence in Design – Honorable Mention for ‘Puzzlepops!’ 

  3. Nov 2016 - Australian Game Developer Awards

    Accessibility Award – Honorable Mention for ‘Puzzlepops!’ 

  4. Oct 2015 - 48hr Game Comp, Brisbane

    Pro Team Winner 2015

  5. Oct 2014 -48hr Game Comp, Brisbane

    Pro Team Winner 2014

  6. Oct 2015 -48hr Game Comp, Brisbane

    Pro Team Winner 2013

  7. Nov 2012 - Victoria University

    Most Outstanding Undergraduate Student, Communication and the Arts

  8. Sept 2010 - ATOM Awards

    Best Interactive/Video Game for Gemma and the Living World

  9. Sept 2010 - ATOM Awards

    Best Tertiary Multimedia for Gemma and the Living World

  10. Nov 2009 - Victoria University

    Most Outstanding Final Year Project for Gemma and the Living World