Steppy Pants

Learn to walk... again!

Project Overview

“Steppy Pants, the most realistic walking simulator you'll play this year!

Keep your cool when faced with insurmountable odds, like reckless drivers and an inexplicable inability to step on sidewalk cracks. You'll laugh. You'll cry. You'll remember just how much fun you can have walking down the street. We've been playing this game non-stop for months and it still makes us chortle!”

Steppy Pants is a successful arcade project launched on iOS and Android. Over the course of its core lifecycle (first few years) we added a number of large additions that created new ways for players to engage with the title, reframed the goals and offered lots of variety.

Role: Game Designer & 3D Artist (LiveOps)

Lead Design for Steppy Pants updates 1.2 through 1.6 in a small, focused strike team while also contributing the majority of the 3D art. Over the course of these updates we more than doubled the content of the original game, and provided three new modes for players to enjoy.


Responsibilities

LiveOps Lead

Led a multidisciplinary strike team of 3-4 developers to ship game modes for Steppy Pants, serving as both visionholder and project manager. Point of contact for studio leadership and external stakeholders for LiveOps while balancing player needs and product goals.

Gameplay Design

Owned, designed and shipped 3 additional game modes (up from 1). Shepherded gameplay designs from concept to ship and worked closely with gameplay programmers on implementation of mechanics, feedback and random level generation systems.

3D Environment & Character Art

Served as the 3D artist for all new game modes, and additional characters added to the game between 1.2 and 1.6. Extensive work delivering thematic, performant and eye-catching art using Blender and block color texturing.


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