Fish Out Of Water!

Launch a daredevil group of fishy friends to the sky in Fish Out Of Water, an adventure across the sun, sand and surf!

Project Overview

Fish Out Of Water is the story of six feisty fish longing to soar above the ocean. To help them get airborne, players simply throw their fish of choice out of the water and watch as it flies through the clouds and skips merrily along the waves. Players must battle the elements and choose each throw wisely as the weather changes every few minutes. Expect the unexpected with tsunamis, icebergs and even jellyfish swarms.

The judging ‘Crab Crew’ will score a player’s overall performance after three throws. Compete in daily competitions with friends or a huge variety of individual challenges. Join a seaworthy search for the perfect 10!

Role: Game Designer

Worked as a game designer on the title alongside a core team of 6 from release through multiple major updates.

Links


Responsibilities

Mission Design

Responsible for the overall design of the mission system. Designed, owned, balanced and shipped many mission types and worked with a ‘strike team’ of 3 developers to move rapidly from concept final implementation.

Gameplay Design

Delivered unique gameplay mechanics and effects for 12 costumes for the 1.1 update while staying true to the thematic (and general fantasy) elements of each character type. Co-designed the second scoring system ‘pro score’ based on player feedback to provide longevity and a deep elder game option.

Directed Playtesting

Directed playtesting sessions focussing on mission difficulty, progression and balance - as well as ‘pro score’ balancing. Iterated on gameplay to ensure fair, compelling systems for a large player base.


Community & Behind The Scenes Videos