I got my design start early by drawing mazes and puzzles at the age of 8 years old. Nowadays I mostly use pencils instead of crayons.

I have designed gameplay for some of the biggest titles on mobile at Halfbrick Studios, lead a compact live-ops team at Prettygreat and published two top 10 puzzle games on the App Store as a Solo Developer.

In 2012 I completed self directed research at Aalborg University (CPH), Denmark, exploring the impact of visual cues in player decision-making. I've also earned numerous honors for personal and professional projects including two ATOM awards in 2010, Most Outstanding Undergraduate in 2012, and as part of the 48 hour game comp Pro League winning team 2013-2015.  Last year 'Puzzlepops!' received two honorable mentions in the Australian Game Developer Awards.

Recently I've also had the privilege of speaking internationally at Casual Connect Singapore and Casual Connect San Francisco, as well as locally at GCAP 16.

I'm currently adding the finishing touches to my third solo project. Due out, when it's ready.


Awards & Honors

AUSTRALIAN GAME DEVELOPER AWARDS

Excellence in Design – Honorable Mention for ‘Puzzlepops!’ 

Nov 2016

AUSTRALIAN GAME DEVELOPER AWARDS

Accessibility Award – Honorable Mention for ‘Puzzlepops!’ 

 Nov 2016

48HR GAME COMP, BRISBANE

Pro Team Winner 2015

Oct 2015

48hr Game Comp, Brisbane

Pro Team Winner 2014

Oct 2014

48hr Game Comp, Brisbane

Pro Team Winner 2013

Oct 2013

Victoria University

Most Outstanding Undergraduate Student, Communication and the Arts

Nov 2012

ATOM Awards

Best Interactive/Video Game for Gemma and the Living World

Sep 2010

ATOM Awards

Best Tertiary Multimedia for Gemma and the Living World

Sep 2010

Victoria University

Most Outstanding Final Year Project for Gemma and the Living World

Nov 2009