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I started in design early when drawing mazes and puzzles at the age of 8. Nowadays I mostly use pencils instead of crayons.

I have designed gameplay for some of the biggest titles on mobile at Halfbrick Studios, led a compact live-ops team at Prettygreat and published three top 10 puzzle games on the App Store as a Solo Developer.

In 2012 I completed self directed research at Aalborg University (CPH), Denmark, exploring the impact of visual cues in player decision-making. I've also earned numerous honors for personal and professional projects including two ATOM awards in 2010, Most Outstanding Undergraduate in 2012, and as part of the 48 hour game comp Pro League winning team 2013-2015.  Last year 'Puzzlepops!' received two honorable mentions in the Australian Game Developer Awards.

Recently I've had the privilege of speaking internationally at Casual Connect Singapore and Casual Connect San Francisco, as well as locally at GCAP 16.

This year I released my third solo title Campfire Cooking on iOS and Windows PC. It has one of the highest Q4 17' Metacritic scores of any iOS game at 84. Campfire Cooking was also selected for Apple's Game Of The Day in numerous countries.


EXPERIENCE 

INDEPENDENT - SOLE PROPRIETOR
(Nov 15 - Present)
Game Designer & Solo Developer

PRETTYGREAT
(Jun 16 - Nov 16 Contract)
Game Designer

HALFBRICK STUDIOS
(Jan 13 - Sep 15)
Game Designer

VU CURRICULUM INNOVATION UNIT
(Jan 11 - Nov 12 Part-time)
Designer/Scripter

Credited Titles

  1. Campfire Cooking (2017)
  2. Crash Club (2017)
  3. Steppy Pants (live-ops 2016)
  4. Puzzlepops! Trick or Treat (2016)
  5. Puzzlepops! (2016)
  6. Fruit Ninja (live-ops 2015)
  7. Bears vs. Art (2015)
  8. Hollywood Game Night (2015)
  9. Fish Out Of Water! (2014)
  10. Jetpack Joyride (live-ops 2013)

EDUCATION 

Bachelor's Degree, Interactive Media (2012)
Victoria University, Australia

Exchange Program in Media Technology (2011)
Aalborg University, Denmark

Advanced Diploma, Multimedia - Games Development (2009)
Victoria University, Australia

Core Skills

  • A track record designing compelling and polished gameplay from concept to ship.
  • Professional experience designing effective UI/UX, reward and feedback systems.
  • Considerable experience in level design, player skill development & testing.
  • Applied knowledge in visual direction, visual cues and storytelling techniques.
  • Extensive soft-launch and live-ops experience including A/B testing.
  • Knowledgeable in various fields of applied psychology: flow, blame and vis. perception.
  • Solid working knowledge of text based and visual scripting, shipped three solo games.
  • Broad experience conducting playtesting, analysing feedback & iterating on designs.

Awards & Honors

Apple APP STORE - GAME OF THE DAY

Game Of The Day (USA, UK, AUS ++) for 'Campfire Cooking'

Nov 2017

AUSTRALIAN GAME DEVELOPER AWARDS

Excellence in Design – Honorable Mention for ‘Puzzlepops!’ 

Nov 2016

AUSTRALIAN GAME DEVELOPER AWARDS

Accessibility Award – Honorable Mention for ‘Puzzlepops!’ 

 Nov 2016

48HR GAME COMP, BRISBANE

Pro Team Winner 2015

Oct 2015

48hr Game Comp, Brisbane

Pro Team Winner 2014

Oct 2014

48hr Game Comp, Brisbane

Pro Team Winner 2013

Oct 2013

Victoria University

Most Outstanding Undergraduate Student, Communication and the Arts

Nov 2012

ATOM Awards

Best Interactive/Video Game for Gemma and the Living World

Sep 2010

ATOM Awards

Best Tertiary Multimedia for Gemma and the Living World

Sep 2010

Victoria University

Most Outstanding Final Year Project for Gemma and the Living World

Nov 2009