My presentation from a few weeks ago at the Game Dev Brisbane meetup discussed 15 level design lessons we learned from development Bears vs. Art. From the simple intuitive ones, to the more counter-intuitive and surprising observations. Check it out below!
PERFECTING OUR PUZZLES: LESSONS IN LEVEL DESIGN FROM BEARS VS. ART
Using examples from the development of Halfbrick's Bears vs. Art, this talk explores the key lessons learned from designing hundreds of authored puzzles. When developing a casual game with challenges requiring critical thinking, while being widely accessible, the team needed to work smart to curb player frustration in inventive ways. We learned much about what influenced a player’s perception of difficulty, their critical decision-making, and their experience of failure and achievement. Hear how to create successful puzzles for your game using simple methods of mixing chance-based/logical reasoning mechanics, directing attention with visual cues, and creating environments of shared responsibility.